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Things you can do:
- Repair Equipment...
- Pay your men... - give the men what they have earned.
- Rest Troops... - tell your men to rest and relax.
- Training... - raise your troops experience.
- Dig In - fortify your camp (takes 6 hours)
- Change the name... of your unit
- Abandon your unit...
- Send out scouts... to one or more neighbouring region to look for troops and other activities
- Buy Paraphernalia... - need some carts, healers or scouts?
- Abandon Paraphernalia... - leave your extra men or equipment behind.
Things you can not do:
- Loot/Takeover - you are in your own realm.
- Raze Fortifications - you are in friendly lands.
- Entertainment - your men are already as happy as they can be. You would only make them drunk in addition.
- Civil/Police Work - no such nonsense on war islands. Go fight the enemy.
- Hang Rebels - there are not enough insurgents here to warrant a hanging.
- Dig in - not necessary or of any advantage in a City.
- Hunt enemies - no retreated enemy troops around.
- Forage battlefield - Nothing left or no recent battles.
- Leave Wounded - You do not have any wounded men.
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| Rasputin
| Rueffilo |
The A-Team |
| 8 hours / 2 (+219) gold |
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80 men, Archers |
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