BattleMaster is a game played from your
browser where grand stories unfold created by the interactions and imaginations of players. It focuses on battle, teamwork,
and roleplay where the power is in your hands to create your own destiny and alter the course of history, forever. It takes
place in a medieval setting where you create a character and join other players in a realm of your choosing. Your character
will be of noble blood, start off as a Knight, and as your ambition demands, perhaps one day reach the ranks of Duke, General, Ruler, or more.
Your character will fight alongside their realm's fellow nobles against nobles from enemy realms in order to win wars.
Cities will be conquered, regions will be defended, and blood will be spilled in the name of honor, glory, culture, and power.
Take part in forging alliances, destroying empires, fighting holy wars, and more in an ever changing landscape created by players, for players,
where the victors are envied and enter the pages of history.
Battlemaster is a lightweight slow paced game designed to be played alongside your other activities with turns every 12 hours at 6AM and 6PM UTC .
Depending on your desires and your characters' tasks, you can spend as little as 10 minutes per day on your characters,
or over an hour based on what you want to do, roleplay, and achieve each day. A typical response time to letters and messages
is measured in hours, not minutes, and many play Battlemaster from their smartphone while on the go.
Casually fight wars by wielding sword or bow, devise military strategy and lead fellow nobles by commanding the armies of your
realm, vie for power among ambitious nobles and realms by engaging in political intrigue, spread your religion's faith and embark
on a crusade for purposes only known to you: these are some of the many choices you will make. In Battlemaster, you create your own
destiny, and all that stand in your path make victory that much sweeter when you overcome all that oppose you. Join Battlemaster now, every day
is another chance for you to attain fame and honor!
Looking to flex your coding skills? BattleMaster is under active development by a focused team of volunteers. We invite you to
join us and take an even deeper part in this ever growing universe! New features
are regularly added, gameplay is balanced and tweaked, and more is done to continuously
improve the game. You can talk directly to the developers at the
Please enter the following data to join. Note that we really do ask that you give your real name: it will remain private information unless you decide to make it public, but we are firm about wanting to know who's playing in our house. Separately, we ask for a name for the noble family you will be playing as in the game.
Enter your e-mail address and your password to access your account.
It is currently Night. Sunrise is in 3 hours, 18 minutes (server time: 2:42 Tuesday)
Current revision: 386bfbdb5 (2019-07-04 15:38:08 +0000)
Forum Upgrade & PHP 7 Update - posted at July 02, 2019, 03:03:10 AM by Anaris
We're working on upgrading the version of PHP on the server to the latest (version 7). For the game, we've done some work to see that this should have minimal effects—hopefully all you'll notice is a slight speed increase.
We also have to upgrade the forum to support this, and the default theme we've been using isn't compatible with the new forum version. We're going to be setting up the upgraded version with a couple of different themes besides the built-in one—one darker theme, similar to the current brown theme, but with more of a bluish cast, and one lighter theme with support for mobile browsers. Feedback on this will be appreciated, but bear in mind that there are only so many SMF themes compatible with the 2.1RC2 release.
These upgrades should be happening within the next few days, and this announcement will be updated as we have more specific information.
Spring 2019 Supplemental Changes - posted at May 16, 2019, 08:25:34 PM by AnarisMajor Changes
- Density Minimum raised to 1.8 from 1.7
- Indications of alliance bloc size added to some diplomatic pages
- Add Donator role for Discord
- Reduce tournament cooldown
- Adjust display of buttons for mobile users
- Fix creating new estate
- Fix banker's tax overview
- Fix LostPay calculation
- Fix autopayment text bug
- Correctly permit alliance within existing alliance bloc, even if it's above the continent limit
Spring 2019 Recent Changes - posted at April 30, 2019, 11:01:08 PM by Vita`Major Changes:
- Implement individualized tax rates
- Each hierarchy level can set individualized tax rates for their vassals
- For example, a ruler can set different tax rates for different dukes, same with a duke for lords and a lord for vassals
- Discourage Adventurers as Scouts
- No longer display all local nobles to advies, only nobles of greater position and prestige
- When adventurer uses 2-hour scout mechanic, there is a chance of their capture, similar to scout paraphernalia capture
- Potential capture consequences include fatigue increase, light wound and fatigue increase, imprisonment, seriously wound, or death
- Implement a Lemuria Bot on Discord
- Manages user's realm roles which provides private realm channels and a rulers channel
- Identifying a user's family
- And other functionality (come
(241 more words) [Read More]
Discord Bot and Private Realm Channels - posted at April 07, 2019, 08:36:51 PM by Vita`
There is now a bot for the BattleMaster Discord named Lemuria. Drop by and have an admin assign you your family so you can chat to your realmmates in real time. Once an admin assigns your family to your discord account, the bot will update your roles and give you access to the realms of your active nobles. If you're a ruler, you get access to a private ruler channel. There is also a command to identify a discord user's family info, once its been assigned. Type !help to see the list of available commands.
The Lemuria Renaissance - posted at April 01, 2019, 10:48:22 PM by Andrew
So, we were having a discussion about which would be interest to tackle as a side project, for when we aren't working on bigger things, and thought we'd just ask you all what you thought would make a good first or second project to look at.
Since we've got so many options, we're going to let you pick your top 2.(If you're not seeing a voting option, click here to be taken to the forum.)